StarCraft is a strategy game, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species: Terrans, the ever-evolving insectoid Zerg and the powerfully enigmatic Protoss.
- Game Name: StarCraft
- Developer: Blizzard Entertainment
- Release date: March 31, 1998
- Platforms: Windows, MacOS and Nintendo 64
REAL-TIME STRATEGY RESTORED
Command the mechanized Terrans, psi-powered Protoss, and insectoid Zerg as they vie for map control of eight unique environments. Build your base and conscript your army in a real-time, military sci-fi vision of the future.
RETURN TO THE KOPRULU SECTOR
Three races—the Earth-expat Terrans, the psionic Protoss warriors, and the world-devouring Zerg—encounter each other for the first time, beginning a conflict that spans worlds.
THREE RACES: STRENGTHS AND WEAKNESSES
The ancient Protoss live in harmony, connected to one another by the eternal psionic bond known as the Khala.
They exiled the dissident individualists among them to the cold darkness of space long ago.
Now, Protoss society has risen to unparalleled greatness, but their rigid hierarchy inspires rebellion, as the young Executor Artanis, dispatched to find his missing predecessor on a Zerg-infested planet, will shortly discover.
- Individually powerful units and abilities make every Protoss unit a significant piece on the battlefield.
- Half of a Protoss’ health is a defensive shield, which recovers over time.
- A single worker can quickly create multiple buildings, then get back to harvesting.
- Protoss units are more expensive, on the whole, than other races’.
- Protoss units and buildings cannot recover health.
- Protoss must construct Pylons to power their buildings; if they are destroyed, those buildings are deactivated.
The Terrans are intrepid colonists, generations removed from Earth and governed by a failing Confederacy.
Among the dilapidated fringe worlds, Marshal Jim Raynor joins up with a no-nonsense psionic assassin named Sarah Kerrigan and a group of aspiring freedom fighters to survive the destructive first contact of Protoss and Zerg.
- Mobile buildings can be flown out of harm’s way, or used to scout.
- Powerful defensive structures and units make a Terran base challenging for enemies to assault.
- SCVs can repair buildings and mechanical units to full health very quickly.
- Large buildings make for tight confines in Terran bases.
- Long build times and expensive technology.
- Buildings at low health catch fire, and explode if they are not repaired.
After an age swarming on the fringes of the galaxy, the ravenous Zerg make their way to unfamiliar planets in a sparsely populated region of space called the Koprulu sector.
They infest entire planets, consuming everything in their path. Yet behind their animal cunning lurks a sinister intelligence, pushing the creatures against the constraints of their genetics—and towards evolution…
- Zerg units and structures regenerate their health over time when escaping combat.
- Many Zerg units can burrow to conceal themselves.
- Zerg can produce large numbers of units quickly and inexpensively.
- To construct a building, a zerg player must sacrifice one of their workers.
- Buildings can only be built on slow-spreading Creep.
- Zerg need to build multiple defensive structures for protection.
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